Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Links
Details
This mod changes other mods for my modpack, but has since been optimized for public consumption if you want to use it.
Check out the gallery for images.
Requires farmer's delight, quark, and supplementaries. Has compatibility with Jaden's Nether Expansion, Alexander Caverns, environmental, atmospheric, Caverns & Chasms, Species, Etcera, Dye Depot, Cave Delight, Mowzie's Mobs, Dungeon's Delight, and My Nether's Delight. Every feature in Dolt Mod How runs in O(1). Please download it
Additional thanks to DANI for providing some textures :))
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Zinc plated bricks compat caverns and chasms & create compat (THANK YOU DANIMODDER FOR TEXTURES!!)
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Wardenzola Dungeonsdelight is made into a cheese wheel a la brewingandchewing. It is placeable and has a new wedge item.
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Made moss carpet and alphacene moss carpet replaceable
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Effects given to you by beacons now no longer create particles around the player
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Crops now drop XP. You can configure the xp amount. Defaults from 0 to 1, averaging 0.5 xp per crop.
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Locking recovery compass
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Horses with leather armor can walk on powdered snow.
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Beds will no longer ask to have no nearby monsters to sleep.
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Processing a supplementaries quiver using a FD cutting board will now drop all of its arrows onto the ground as well. A cutting recipe for quivers has been added.
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The Chorus Soda has been added. It teleports the user exactly 10 blocks above when used. This has various applications.
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(CONFIURABLE) Fungus colonies from Nether's Delight now grow on rich soil instead of on rich soul soil. This is done so I can remove rich soul soil from my modpack.
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Iron, gold, copper, Silver ore from caverns and chasms, jade ore from sully's mod, oreganized lead ore will all drop xp now. More ores can be added in a tag.
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If a lightning bolt strikes a jukebox playing a music disc underground, it will spawn the Ward disc inside. Specific disc can be customized in the config. Yay!
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Glowsroom Colonies are added, in compat for quark's glimmering wealds and FD colonies.
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Slabfish for each Alex's Caves biomes, Glimmering Weald Quark, Spawn Seagrass Meadow and Ant Gardens, and Blasted Barrens Blasted Barrens.
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(CONFIGURABLE) You can now un-till farmland by sneak-clicking a hoe on them. Also works with rich soil farmland. I disabled tramping in my modpack, so this is in case you want to get rid of farmland without breaking them.
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You can now encase quark pipes in ALL STAINED GLASSES INCLUDING DYE DEPOT HOORAY
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Added a 3x3 storage block for Honeycomb. Thanks vanilla unused textures
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Sturdy Deepslate, a 3x3 storage block for of cobbled deepslate, has been added. Like quark sturdy stones, these can't be pushed around by pistons.
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Added ancient braziers as Caverns Chasms and Jaden's Nether Expansion compat. Thank you Lucy for the texture!
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Added tequila as atmospheric and brewin and chewin compat. An agave brew that gives you lots of persistence.
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Added the ability to lock an recovery compass to a death by right clicking. That recovery compass will always point towards the location of particular death no matter how many time you die after. Right click a locked recovery compass to unlock it (see video)
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Added a Brewin and Chewin coaster tweak
- After you take last item out of an invisible coaster, the invisible coaster block will remain placed there, invisible, for five seconds, in case you accidentally right clicked and want to place the item back.
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Made all bookshelves and chiseled bookshelves added by woodworks drop themselves when broken. This be disabled in the config.
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Added the disabled-by-default Ballistic enchantment. If Dungeon's Delight is installed, this can be applied to knives (and desolate daggers) give them Dungeon's Delight's cleaver throwing behavior. This is intended to be used when the player removes cleavers from their modpack but still wants the throwing behavior because it's kind of peak.
- Ballistic has three levels. Ballistic I enables knife throwing. Further levels applies adds the Serrated enchant level minus one (Ballistic III is equal to Serrated II).
- Thrown knives will be light mobs on fire they have the fire aspect enchantment.
- Ballistic Desolate Daggers that hit a mob will also summon a little floating dagger thing.
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Using a supplementaries soap up a caverns and chasms toolbox will no longer clear the soap within it.
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Added the
dolt_mod_how:drop_selfloot modifier, which makes all affected blocks drop themselves. -
Added the
dolt_mod_how:trichotomyloot condition, which has three fields: "block", "blockTag", and "exclude".- The condition will target a block if it in the "block" list or in any block tags specified in the "blockTag" list, unless it is also in the "exclude" list.
- You can find an example here (exclude not pictured.)
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Added a configuration to disable the end poem.
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Farmer's Delight knives can no longer receive efficiency or silk touch from the enchanting table.
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Dispensers can now use cauldrons. Any interactions with cauldrons will work, including undying leather armor, milkshakes from neapolitan, golden buckets, all that good stuff.
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Dispensers can dye sheep and ignite creepers with a flint and steel.
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A sound will now play when placing down boats and minecarts, for qol.
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Getting a neapolitan banana peel into a composter now makes it compost. Yay!
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Crossbows now have custom textures depending on the arrow type. Supports:
- Burrowing Arrow, Seeking Arrow (Alex's Caves), Phasmo Arrow (JNE), Torch Arrow (quark), Bananarrow (Neapolitan), Blunt Arrow, Large Arrow (Caverns and Chasms). Spectral arrows will only have a texture if you have Savage and Ravage installed
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Golden buckets support for Purple Soda and Acid (from alexander caverns)
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Slabfish for each Alex's Caves biomes (check gallery for more info)
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Made Alex's Caves Acid not corrode copper (configurable)
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Made Alex's Caves Biome Treats bind to biomes even if the player is not starving
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Added a Pine Nut Crate for alexander caverns
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Made beachgrass and tall beachgrass (upgrade aquatic) pottable. Onions, cabbage, and tomatoes, strawberry pips too. Arid Sprout (atmospheric) and mycelium sprouts (environmental).
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Alphacene grass path and Alphacene Salad for Species compat. Alphacene salad gives regeneration for 5 seconds when eaten :3
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Having ANY kind of protection enchant (fire prot, blast prot, proj prot) at LEVEL 3 OR MORE will also give protection against ALL DAMAGE SOURCES equivalent to Vanilla Protection I. (NEEDS TESTING)
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Feather falling is omegabuffed. It now prevents twice the amount of damage. (NEEDS TESTING)
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The above is designed around the protection removal that Allurement has. Is disabled by default
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You can now scrape rust off scrap metal from alex's caves.
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Added a tag #dolt_mod_how:cocoa_beans_additionally_plantable_on, because why not.
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FD Ropes can now extend into fluids that are not water.
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Destroying waste drums with prickly cans will make it explode.
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Added raked sand compat for Blasted Barrens and Atmospheric. Arid raked sand. Ashen raked sand wow yay so cool
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Scraping axe off scrap metal now has its own particle.
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Pathfinder Quills from quark will now make a based Alex's Caves cave map that labels all the biomes and works in the nether.
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Placing a block now has a 1 in 64 chance to award 1 xp.
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Placing and removing a flower from a flower pot now play a sound.
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When you take an item from Flower Pots, Book Piles, and other supplementaries blocks, the item will try to merge with existing stacks in your inventory instead of being forced into your main hand
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Added Pewen/Thornwood Woodset for Woodworks Compat, Check out The Offical Datapack to add these to the AC structures.
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If you have CAVE DELIGHT installed, you can now slice a dinosaur chop to get their dino cut items
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Player make sound when chomp cake and also Dionsaur Chops
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Repairing a submarine now creates the copper golem caverns chasms repair sounds
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Added ability to make bones from vanilla place Bone Rod JNE (disabled by default)
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Added mushroom colonies for BOP blocks (thank for the textures Koo)
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Cycads Alexscaves can now be placed on sand.
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emi craftables now properly detect items in your Quark Backpack (yay) (this is didn't happen before and was very annoying)
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Attempt to unbloat the emi page
- Enchanted books that aren't the max level will be removed from the Emi index
- Potion variants such as but not limited to splash, subtle, long, strong, C&C trail, tether, impact potions, and nirvana bongs, and bamboo spikes, have all been hidden EXCEPT the Water version of that potion, which is preserved to give you their recipe
- This seems a little much but does shave like 10 pages from EMI in my modpack, so i'll take it
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Made hopelights species function like frogmist from JNE. They have no hitbox unless you are holding a frogmist item or any hoe.
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Allow JNE sorrowsquash to be carved by knives
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NEW POTIONS!!
- The Potion of MIMING is brewed with zirconia, or sculk when the new C&C beta is not installed. It is an instataneous effect like instant health. When drank it copies a random the effect of the entity closest to you
- Miming II, brewed with glowstone dust, will copy every effect
- The potion of GENEROSITY is brewed by inverting miming with a fermented spider eye. Generosity I will give one of your active effects to the closest entity to near you
- Generosity II will instead give every effect.
- This was been inspired (directly copied from) the old Mint and Adzuki milkshakes from Neapolitan, which were really really fun but has since been reworked. Now i learnt to mod and they are back.
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New Mulch Bag storage block for Farmer's Delight Tree Bark
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A FUCK TON OF NEW ADVANCEMENTS (Thank you my bestie Poulpo for coming with some of the ideas)
- THUNDERDOME (requires C&C): "Kill 3 mimes back to back after they've copied your armor
- "Applied Quotient Topology" (C&C): Travel at least 1000 blocks with the power of a Rewind Potion
- "Not Endorsed" (Brewin Chewin): Operate a mount while being more than a fair bit tipsy
- "Graze the Roof" (Mowzies mobs): Have a Foliaath eat a zombie at the build limit
- "One Must Imagine Mime Happy": Attempt to kill a Mime while holding a Totem of Undying
- "Richter Spawner" (Species): Have a Quake kill a Charged Creeper
- "Afterlife Jazz" (Doom and Gloom): "Have a Holler possess a jukebox
- "Nuclear Fusion Redux" (Alex's Caves): Obliterate a Nucleeper with a beam of pure radioactivity
- "It's dead! DEAD!!!" (Spawn): Channel lightning through a stickbug in the rain
- "Fish Out of Water" (Upgrade Aquatic): Bring a Great Thrasher to the Nether
- "Big Game Hunter" (Species): Slay a Bewereager using a crankbow and silver arrows
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If you have the Openloader mod installed and it's annoyingly decided to load its datapacks with lower priority than a mod you've added, run
/datapack sortto give all openloader datapacks top priority again -
If you have a mod that makes tether potions stack to 64 or 100 or whatever stack size, you won't be able to put 100 of them on your helmet slot at once anymore
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New
dolt_mod_how:luckloot modifier. Making a datapack with this loot modifier (like this) will make the game put more items in your chests when you have luck and remove some items in your chests when you have bad luck. Also, if you open chests with Bad Luck, there's a chance for the 13 disc to show up. If you have Buzzier Bees installed and you open a chest with good luck, there's a chance to get a four leaf clover item, faciliating even better luck.- THIS DOES NOTHING ON ITS OWN AND YOU MUST ADD THE LOOT MODIFIER YOURSELF. ALSO THIS MOD DOESNT ADD ANY NEW WAY TO GET LUCK NATIVELY AND YOU MUST HAVE A MOD THAT MAKES THE LUCK STATS OBTAINABLE (like buzzier bees)
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MND Ghasta with Cream no longer regenerates, i've reworked this into a normal feast in my modpack
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Make amendments double cakes cut to slices and drop slices when broken (fixes this bug)
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Make note blocks play when the block above them is not a full block (instead of requiring air)
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Disable environmental's pink petals mixin because it's bad



