Compatibility
Minecraft: Java Edition
1.21.1
1.20.1
Platforms
Supported environments
Creators
Details
Licensed MIT
Published 6 months ago
Updated 13 hours ago
Changelog
1.1.0 - 1.21
Additions
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- Added the Cassowary!
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- Added the Walrus!
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- Added the Lion!
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- Added the Snake!
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- Added the Deer, surprise!
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- Added rabbit remodel, changing the hitbox from vanilla 0.4 x 0.5 to 0.55 x 0.7 to fit the model, and new variants (gray and sand)
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- Added wolf remodel, changing the hitbox from vanilla 0.6 x 0.5 to 1.0 x 1.15 to fit the model, with support for wolf variants from No Man's Land, Atmospheric and Environmental
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- Added dolphin remodel and new variants (lukewarm, cold, warm and a retexture of No Man's Land river variant)
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- Added fox re-remodel, changing the hitbox from vanilla 0.6 x 0.7 to 0.6 x 0.85
- Added new mackerel shark variant on cold oceans and sleeper shark variant on frozen oceans
- Added new temperate seashells and cold seashells
- Added cold_seashells and temperate_seashells biome tags to determine in which biomes the new seashells spawn
- Added new seashells item tag, it contains all seashells + No Man's Land seashells
- Added new creative menu with custom logo
- Added new custom baby models for bears and crocodiles!
- Added thorned effect
- Added exotic fruits
- Now the polar bear and normal bear movement will be improved in water, they can swim to being able to get submerged prey!
- Polar bears now have 1.5-step height instead of just 0.6
- Added conch shells, powerful items that let you teleport your pets! Works even if the pet is in another dimension or in an unloaded chunk!
- Added cattails, they generate in swamps instead of river reeds, and with 33% probability in river reeds patches
- Added dried straw block set
- Added thorned acacia and exploseed
- Added chomp trap
- Added hollow logs, they generate around the world with a probability of containing snakes
- Added 13+ new advancements
Changes
- Now crocodiles will also eat any item that drops the player on death
- Improved move control for eagles, making them a lot faster and cooler
- Iron Golems now attack crocodiles and bears that are targeting villagers
- Tamed Bears now run when the owner gets too far away
- Modified shark model
- Modified shark hitbox from 1.5x1.5 to 1.75x1.30
- Modified bear model
- Modified crocodile black and brown textures
- Modified heavy effect texture
- Modified shark tooth texture
- Modified eagle model, including bigger wings when flying
- Modified seashells block texture
- Modified nest model and texture
- Tamed Eagles can teleport midair when following its owner
- Eagle nests can generate to replace replaceable blocks, like snow layers
- Added river reeds retexture
- Added is_river tag to river reeds spawning
- The nest will now also open a connection when there’s a full block on that side
- Modified nearest important block sensor to only detect each 10 ticks, to avoid too much stress on the server
- Increased crocodile speed on water, and now progressively slow down as they approach the water surface, helping them remain slightly submerged instead of rising too high.
- Modified slightly shadow of the baby fox
- Added a 3s cooldown between crocodile thrashes
- Added salmon to entity tag bear_huntable
- Changed name of the seashells from "Seashells" to "Warm Seashells"
- Improved eagles sight, they will see prey from farther away (from 16 to 48 blocks)
- Eagles will work better underwater
- Improved eagles free movement, they should be more in the air
- Eagles now will be scared only from entities sprinting
- If an eagle has an egg on its home nest, it will try to remain closer
- When thrashed by a crocodile, it will show the hunger bar correctly
- When grabbed by an eagle, it will show the hunger bar correctly
- Modified growth cycle of river reeds, they now can be three block tall on land too!
- Increase river reed probability of naturally generating with a puff from 40% to 50%
- River reeds can't naturally age anymore, to avoid all of them having yellow puffs (they still can grow into a three block)
- Added is_forest tag to bear spawn
- Villagers aren't longer scared of tamed bears unless they are actively damaging villagers or damaged villagers recently
- Added straw block to the mineable_with_hoe_tag
- Added new block tag creates_wide_smoke, that include the straw bales
- Added the straw bale to compostables
- Reduced default spawn weight of shark group from 5 to 2
- Improved water rotations for mobs
- Added a glowing eyes to sharks when they are in a conduit trance
- Modified bear hitbox when sleeping/sitting
- Removed "do nothing" task from shark AI, they will move more now
- Modified biome tags path, to be more organized
- Increased eagle attack range, so they can attack from farther away
- Decreased eagle hitbox, so they don't get hit too often
- Eagles now have a 33% of doing damage the moment they grab an entity
- Seashells are snowloggable now
- Decreased single bear default spawn rate to 15
Fixes
- Made the straw bale strips be consistent with the vanilla hay bale (biggest fix in primal fr)
- Polar Bear and Bears won't consume the entire bucket when breded
- Baby crocodiles spawned by right-clicking an adult with a spawn egg now have the correct biome variant set
- Fixed baby polar bear shadow being too large
- Eagles shouldn't be able to attack pets with the same owner
- Drowneds can't longer be bear jockeys
- River reeds can't be placed if there's no enough air/water blocks above
- Tamed bears can't longer attack pets from the same owner
- Now when removed an egg that isn't fully hatched from a nest it resets the hatch state properly
- The unstuck animation for foxes now triggers correctly
- Fixed being unable to feed knock out bears
And a lot of other things, honestly I lost count of the amount of changes, it was a lot
- Tenebris Mors
Files
Metadata
Release channel
ReleaseVersion number
1.1.0Loaders
Game versions
1.21.1Environment
Client and server, required on both
Downloads
139Publication date
March 25, 2026 at 7:27 PMPublisher

Tenebris_Mors
Lead Programmer & Technical Lead




